Once all three drill parts have been retrieved, all that needs to be done is to open the inventory and combine them to create the Hand Drill. The rooms also have plentiful supplies, like tinderboxes, Laudanum, and oil. Search all the rooms, as the two remaining drill pieces can be found in them. The best way to deal with this is to hide in a dark corner until it's gone.Īfter obtaining the first drill piece, go to the second expanse you can access, which is the chemical storage. After that, you can climb outside and go to the right, you will come by window with broken glass, you can enter this room and one of the rods will be located here.Īfter acquiring the first drill part, a Grunt will spawn. You will soon see one of the windows starts to crack, you want to throw an item at this windows to break it. One can by acquired through the Study, at the end of the hall where rocks collapsed through the ceiling. You will soon notice you need 3 pipes to fix the machine in the machine room. Start by getting the key for the Machine Room in the Guest Room. "Taken a rough ride on an elevator in Amnesia: The Dark Descent."īack Hall connects to: Storage, Guest Room, Study, Machine Room, Elevator Doing this will buy you more precious time to find the hollow needle, which is located on a shelf near the next level door. By the time you open the gate, the Kaernk will already be on your tail, so run as fast as you can and try to shut the door behind you. Be quick, as the gate opens very slowly and requires the player to rotate it. If the player throws a meat piece in the water, the Kaernk will approach the meat piece and chow down on it, buying precious time to open another gate with a wheel to open it. On most boxes, there are ripped off body parts (legs, arms and torsos). Another Kaernk will spawn further away and the gate will close upon entering this area. Upon arriving, the player is met with a gargantuan room with boxes everywhere. There will be a countdown in which the player must reach the now opened gate to proceed to the next area. Go back to the room with the lever and pull it. Continuing to the end of the corridors, there is a gate which cannot be opened. This room contains nothing else and is only there for the extra laudanum. If the player wants an extra Laudanum, the player can ignore this lever for now.Ĭontinuing down the corridors, there will be another room with one Laudanum on a shelf. In the first room on the right side of the first corridor, there is a single lever. If the player waits some time or walks a few steps, the Kaernk is revealed for the first time and starts to hunt down Daniel. After the player walks a few steps, the screen will fade to black and upon gaining vision, the whole place becomes flooded and The Shadow overtakes the area. Upon entering the area, the Shadow will roar rather loudly. "Escaped the creature in the water in Amnesia: The Dark Descent."Ĭellar Archives connects to: Refinery, Archive Tunnels The cosmic force roars angrily and the corridors leading to these three areas are engulfed in its fleshy matter, making avoiding injury difficult. This starts to happen when he leaves the Archives after obtaining the Wine Cellar key, and then happens again after having gathered all the ingredients in the Wine Cellar and when the acid is finally created in the Laboratory. The Shadow gradually consumes this area as Daniel makes progress. The player will have to prepare a corrosive liquid in the Laboratory and use it to dissolve the organic matter to gain access to the Refinery. The Shadow covers the main entrance gate to the castle in its residue if the player interacts with the large door, as well as the path to the Refinery. "Removed the Shadow's residue in the entrance hall in Amnesia: The Dark Descent."Įntrance Hall connects to: Labratory, Wine Cellar (locked, key found in Archives), Archives, Refinery (can be accessed once the player removed the Shadow's residue)
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